This is an entry for Global Game Jam 2022 created by a team of two. It is a 3D puzzle platformer where the player can time travel between 2 worlds, the past and present. Things done in the past world will have an effect on the present world. For instance, if the player opens a door in the past, the door will stay open in the present world. This game mechanic is heavily inspired by Titanfall 2 “Effect and Cause” level.
The core idea of implementing the time travel mechanic is to create 2 similar levels. Each level has a reference point that is used to align game objects and the player. When the player switch world, we teleport the player to another level with the same relative position as the original world. From the player’s perspective, it looks like they actually travel in time.
I was responsible for the core game time travel mechanic, level design, HUD, effects, and video editing. Character and environment assets are from UE5 official demo Stack O Bot
- Repository: https://gitlab.com/Energy0124/DualityGame
- GGJ2022 page: https://globalgamejam.org/2022/games/duality-past-and-present-4
- Demo video at:
Credits:
Assets used:
Stack O Bot (https://www.unrealengine.com/marketplace/en-US/product/stack-o-bot)
Gameplay inspired by Titanfall 2 “Effect and Cause” level
Video soundtrack source:
https://www.youtube.com/watch?v=eThl2vUnx3g&t=2s
Screenshots: