This sample note shows how technical writing can live alongside game development work. Little tools can make the daily loop of a project easier: inspect an asset, validate a data file, or turn a repetitive check into one command.
Start with one job
A useful helper does one thing clearly. Give it predictable input, readable errors, and output that can be used by both a person and a build script.
rustfn main() -> Result<(), Box<dyn std::error::Error>> { let path = std::env::args().nth(1).ok_or("missing asset path")?; println!("checking {path}"); Ok(()) }
Keep the workflow visible
Document the command next to the project. The best tool is one the team remembers to use.
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