ARCHIVE / NOTES
Writing.
Technical notes, experiments, and lessons from building software and games.
3 ARTICLES
Game loop notes: fixed steps, smooth frames
An example devlog about separating simulation time from rendering time, with a compact Rust loop.
Small Rust tools for game projects
An example post about building focused command-line helpers for assets and project data.
Prototyping player feel
An example devlog on iterating movement with short experiments and clear feedback.
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